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Personal Software
Personal Software was one of Italy’s early computer magazines dedicated entirely to software and its practical application on personal computers. Launched in the early 1980s, it emerged during a period of rapid expansion in the home computing scene, as systems like the Apple II, Commodore 64, ZX Spectrum, and MSX began entering Italian homes and schools. Unlike broader tech magazines that also discussed hardware, Personal Software focused specifically on programming, application reviews, and hands-on tutorials.
Each issue featured listings in BASIC and other common languages, encouraging readers to type in and understand how the code worked. The magazine included detailed walkthroughs for creating utility programs, educational software, and games, with explanations that made it accessible to both beginners and more experienced users. It also reviewed commercially available programs, comparing features, usability, and performance across platforms.
Personal Software maintained a clear educational focus, often highlighting the creative potential of computers in areas like music composition, graphics, and data management. It served as a vital bridge between the technical and creative aspects of computing, fostering a culture of experimentation and self-learning. Its contribution to Italy’s software literacy during the early personal computer era remains a significant chapter in the country’s digital history.
Each issue featured listings in BASIC and other common languages, encouraging readers to type in and understand how the code worked. The magazine included detailed walkthroughs for creating utility programs, educational software, and games, with explanations that made it accessible to both beginners and more experienced users. It also reviewed commercially available programs, comparing features, usability, and performance across platforms.
Personal Software maintained a clear educational focus, often highlighting the creative potential of computers in areas like music composition, graphics, and data management. It served as a vital bridge between the technical and creative aspects of computing, fostering a culture of experimentation and self-learning. Its contribution to Italy’s software literacy during the early personal computer era remains a significant chapter in the country’s digital history.
Anno 1 N. 1
07-08 1982
07-08 1982
02
September 1982
September 1982
Anno 1 N. 3
December 1982
December 1982
Anno 2 N. 4
01-02 1983
01-02 1983
Anno 2 N. 5
03-04 1983
03-04 1983
Anno 2 N. 6
May 1983
May 1983
07
June 1983
June 1983
Anno 2 N. 7
June 1983
June 1983
Anno 2 N. 8-9
07-08 1983
07-08 1983
Anno 2 N. 10/11
09-10 1983
09-10 1983
12/13
11-12 1983
11-12 1983
14
January 1984
January 1984
×2
Anno 3 N. 14
January 1984
January 1984
15
February 1984
February 1984
16
March 1984
March 1984
Anno 3 N. 20
08-09 1984
08-09 1984
Anno 3 N. 21
October 1984
October 1984
Anno 3 N. 22
November 1984
November 1984
Anno 4 N. 25
February 1985
February 1985
27
April 1985
April 1985
Anno 4 N. 28
May 1985
May 1985
Anno 4 N. 30
07-08 1985
07-08 1985
32
October 1985
October 1985
34
December 1985
December 1985
Anno 5 N. 36
February 1986
February 1986
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